Naiomi Klein’s “No Logo” was the faux hip view of corporate seduction, Noam Chomsky’s “Manufacturing Consent” as arid and fanatical as Bin Laden broadcasting from his cave. “As a former editor at Adbusters Magazine, an employee at a large corporation and a missionary at this fine “alternative” radio station I believe I’m perfectly suited to stand on my soapbox on the street corner thumping my copy of this book and yelling that I have seen the light. He is insightful and helpful in unpacking the problem of why good (or at least ordinary) people do bad things in their corporate lives.” “Rowland offers an excursus on the moral failings of the modern business corporation. – Ronald Wright, author of A Short History of Progress All who are worried about the mounting damage done to society and nature in the name of profit should read Greed, Inc. Wade Rowland shows how we have allowed the giant corporation to run amok amongst us, and offers ways to tame the beat and re-hitch it to the public good. is a wise book by a thinker and writer of great good sense and clarity. More disturbingly, he also concludes that corporate employees who perform unethical acts for business reasons cannot, in the end, hold to their own ethical cores.” “That’s one of the intriguing angles from which Rowland looks at them. Ronald Wright, author of A Short History of Progress “a wise book by a thinker and writer of great good sense and clarity”
“…intruiging… Rowland has an interesting perspective, a smooth, thoughtful writing style and smarts”Ĭhris DeVito, CD Syndicated (radio stations: CJSF, CiTR, CO-OP, CJAM) “freshness of quality journalism and the confidence of careful reflection… Rowland here combines broad research, impressive intellectuality and… enviable clarity” Their units, buildings, and even the tiles they control appear to be made of steel.“Rowland sheds light on the growth - and the menace - of the profit-driven modern large corporation” The Empire is the most heavily industrialized and militarized nation in the world of Greed Corp, and is constantly at war with the Cartel.Their tiles turn into cobbled ruddy roads, and they use oil derricks as harvesters. The design of their units and buildings relies heavily on spherical shapes and reddish metals, such as copper. The Cartel is a group of ruthless corporations whose only interest lies in mining the world's resources for profit.Tiles controlled by the Pirates turn into arid deserts, and their harvesters are shaped like walking construction hoes. Their units and buildings appear to be built from scrap metal, and are rather angular in shape. The Pirates are, as their name suggests, pirates who make a living by stealing from others, but also by trading with the Cartel and the Empire.Tiles controlled by the Freemen appear to be covered in farm land, and their harvesters take the form of windmills. Freemen units and buildings are made of wood and other natural materials, and consist primarily of cylindrical shapes. The Freemen are a tribal society with great respect for their environment.While the four factions are completely identical in terms of gameplay, each faction has its own visual style and role in the campaigns. Transporters, in order to send troops to attack from a distance.Cannons and ammo, in order to shoot nearby enemies.Troops, in order to claim land, and attack other troops.Harvesters, in order to gain more credits and destroy nearby land.Tactics involve understanding the offensive value of a harvester as well, using it as a weapon and strategically causing destruction to both opponent and playing field. When players harvest too much, the playing field starts to crumble, making depleted tiles collapse. Built harvesters will slowly destroy the tile they are on and in the area around them. Players gain credits at the start of their turn and through harvesting layers of land.
The game also features a single player campaign for each faction. Players choose one of four factions (Freemen, Pirates, Cartel, Empire) in matches of around 20 minutes. Greed Corp is a turn-based game involving strategic battles on a map featuring a land collapsing mechanic.